void ChangeToIconMenu() { Handle theIconSuite = nil; MenuHandle menuHandle; GetIconSuite(&theIconSuite, cIcon, svAllSmallData); if (theIconSuite) { menuHandle = GetMenuHandle(mIcon); if (menuHandle) { // second byte must be a 1, followed by the icon suite handle (**menuHandle).menuData[1] = 0x01; *((long *)&((**menuHandle).menuData[2])) = (long)theIconSuite; // update display (typically you do this on startup) DeleteMenu(mIcon); InsertMenu(menuHandle, 0); InvalMenuBar(); } } }